Last Role: Illustrator at Long & Short Animation
Available for work Freelance and Full-time
I'm looking for junior role opportunities in the animation and video games industry connected with 2D art, concept design and animation clean-up.
Past Roles:
Technical Director/ 2D Generalist & Clean-up Artist at Kong Animation Studio
Technical Designer at Kong Animation Studio
Lead Paint Artist at Kong Animation Studio on "Quentin Blake's Box of Treasures" Episodes 3 and 6.
-Directly assisting the Designer, Producer and Riggers in any way needed.
-Managing character PSD assets, organizing poses and expressions, and tracking missing elements.
-Preparing character documentation, including turnaround cleanup/colour and size comparisons.
-Setting up and maintaining scene files, including camera moves and newly approved assets.
-Managing character colour palettes in Toon Boom Harmony to ensure consistency.
-Implementing structured file organization and best practices for asset management.
+ November 2024
- Conducted engaging and informative sessions for groups of 10 or more students, focusing on leveraging Toon Boom Harmony and Clip Studio Paint for digital art and animation.
- Developed comprehensive lesson plans covering fundamental principles as well as advanced techniques and workflows in digital art.
- Provided personalised feedback and guidance to students to enhance their understanding and proficiency in using digital art and animation software.
- Started as a Paint Artist, but quickly became a Lead Paint Artist.
- Conducted thorough reviews of lineart to identify and address any errors or inconsistencies, employing meticulous attention to detail in frame redrawing and refinement.
- Facilitated seamless integration between painting processes and subsequent animation pipeline stages by preparing assets for downstream production tasks.
- Played a key role in the onboarding process for new team members, delivering comprehensive training on project-specific painting techniques and providing ongoing mentorship and support.
- Collaborated closely with the art director to develop compelling concepts for props for a game trailer.
- Participated in brainstorming sessions and contributed creative ideas to align with project goals and client requirements.
- Produced high-quality concept artwork, iterating designs based on feedback and artistic direction to achieve the desired visual aesthetic